Multiplayer mapping is more complex than you might imagine! This article from Decay provides a comprehensive overview about making good multiplayer maps.
Yep, that’s right! I have joined the Prodeus dev team as a mapper – Check out how I’m getting on!
This article serves as backstory on myself as a mapper, and how I’ve stayed motivated as a mapper for over a decade; including lessons I wish I knew before!
Welcome to the sixth Eviternity Dev Diary! Today we’re covering what’s going on right now in terms of development of RC2, which will hopefully be the final candidate before an /idgames release.
We’re almost ready to release the project! In this post we summarise the challenges of working on and managing such a large scale project.
Steady progress is being made – check out how the guest mappers are getting on!