Blog

Tutorial: Utilising the Stair Builder & Curve Tool to save time
This article is a tutorial to utilise the incredibly powerful curve linedef and stair builder tools! These tools combined allow for easy creative mapping

Tips For Making an Engaging Doom Map
This article is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!

Dev Diaries: Eviternity, Part Three
This Dev Diary covers two new maps and also features a comprehensive explanation of the complicated texture issues in PrBoom+.

Tutorial: Assigning Multiple Tags To A Single Sector
This UDMF feature allows you to apply multiple tags to a single sector – it will make working with 3D floors a LOT easier!

Tutorial: Converting Multiple Texturepacks Into A Single PK3 (Video)
View this video tutorial which covers how to convert several texturepacks into a single PK3 resource.

Dev Diaries: Eviternity, Part Two
Eviternity is a 32-map Doom megawad that is currently in development. Check out the first eleven maps that have been created for this up-and-coming project!