This article is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!
This Dev Diary covers two new maps and also features a comprehensive explanation of the complicated texture issues in PrBoom+.
This UDMF feature allows you to apply multiple tags to a single sector – it will make working with 3D floors a LOT easier!
View this video tutorial which covers how to convert several texturepacks into a single PK3 resource.
Eviternity is a 32-map Doom megawad that is currently in development. Check out the first eleven maps that have been created for this up-and-coming project!
Eviternity is a 32-map Doom megawad that is in development. This article explains what’s going on currently, who’s involved, and what to expect!