by Dragonfly | Sep 10, 2018 | Doom, Tutorial
Tips For Making an Engaging Doom Map Starting a new map? Here’s a small list of things to consider! I was asked by a couple of people over the last week asking how I go about starting a new map, and what I’m thinking about while making the maps I make...
by Dragonfly | Aug 9, 2018 | Dev Diary, Doom
Dev Diary Three – Map Update & Issues We’ve Faced If you missed them, check out the previous two Dev Diaries for Eviternity: First dev diary / Second dev diary In this, the third Dev Diary instalment, I wanted to cover some of the more technical side...
by Dragonfly | Aug 1, 2018 | Doom, Tutorial
Tutorial: Assigning Multiple Tags To A Single Sector Working in UDMF? Multiple 3D floors? You really should use Multiple Tags! At face value, the ability to apply multiple tags to a single sector might sound useful, but once you start to make use of it you’ll...
by Dragonfly | Jul 31, 2018 | Doom, Tutorial
Tutorial: Converting Multiple Texturepacks Into A Single PK3 (Video) Porting your texturepacks to PK3 format isn’t all too confusing! This tutorial was produced in response to PeterMoro’s request for help with combining their assortment of texturepacks....
by Dragonfly | Jul 18, 2018 | Dev Diary, Doom
Dev Diary Two – Mapping Overview Continuing where the first dev diary left off, I feel it’s time to log the progress of the project with details on each map that exists so far! At the current point in time, no guest maps are complete, however I am aware...
by Dragonfly | Jul 10, 2018 | Dev Diary, Doom
Introducing Eviternity: An All New 32 Map Boom Format Megawad Eviternity started life as “Project Decadence” in March, 2018 – Despite it’s short development lifespan the project is already one third complete! This is a little blog post to...