Tips For Making an Engaging Doom Map
Starting a new map? Here’s a small list of things to consider!
I was asked by a couple of people over the last week asking how I go about starting a new map, and what I’m thinking about while making the maps I make – below is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!
To summarise, make your map based on a theme, employ the traits of the theme in ways that can affect the gameplay, build your map with gameplay in mind at all times, this ensures a more fun end result, and try to make your layout have a nice ‘flow’, without being too overbearing or confusing for the player.
Required Tools & Resources
- GZDoom Builder
- A notepad or sketchbook to jot down ideas as they come to you
Multiplayer mapping is more complex than you might imagine! This article from Decay provides a comprehensive overview about making good multiplayer maps.
This article serves as backstory on myself as a mapper, and how I’ve stayed motivated as a mapper for over a decade; including lessons I wish I knew before!
This article is a tutorial to utilise the incredibly powerful curve linedef and stair builder tools! These tools combined allow for easy creative mapping