Tips For Making an Engaging Doom Map
Starting a new map? Here’s a small list of things to consider!
I was asked by a couple of people over the last week asking how I go about starting a new map, and what I’m thinking about while making the maps I make – below is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!
To summarise, make your map based on a theme, employ the traits of the theme in ways that can affect the gameplay, build your map with gameplay in mind at all times, this ensures a more fun end result, and try to make your layout have a nice ‘flow’, without being too overbearing or confusing for the player.
Required Tools & Resources
- GZDoom Builder
- A notepad or sketchbook to jot down ideas as they come to you
View this video tutorial which covers how to convert several texturepacks into a single PK3 resource.
It’s really easy to create a ladder you can climb up – Make scaling those tall surfaces nice and easy for your players in an interesting way!
Ever heard of line portals or stacked sector portals? Check out how to use the incredibly powerful set of features now!