Tips For Making an Engaging Doom Map
Starting a new map? Here’s a small list of things to consider!
I was asked by a couple of people over the last week asking how I go about starting a new map, and what I’m thinking about while making the maps I make – below is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!
To summarise, make your map based on a theme, employ the traits of the theme in ways that can affect the gameplay, build your map with gameplay in mind at all times, this ensures a more fun end result, and try to make your layout have a nice ‘flow’, without being too overbearing or confusing for the player.
Required Tools & Resources
- GZDoom Builder
- A notepad or sketchbook to jot down ideas as they come to you
This UDMF feature allows you to apply multiple tags to a single sector – it will make working with 3D floors a LOT easier!
View this video tutorial which covers how to convert several texturepacks into a single PK3 resource.
It’s really easy to create a ladder you can climb up – Make scaling those tall surfaces nice and easy for your players in an interesting way!