Tips For Making an Engaging Doom Map
Starting a new map? Here’s a small list of things to consider!
I was asked by a couple of people over the last week asking how I go about starting a new map, and what I’m thinking about while making the maps I make – below is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!
To summarise, make your map based on a theme, employ the traits of the theme in ways that can affect the gameplay, build your map with gameplay in mind at all times, this ensures a more fun end result, and try to make your layout have a nice ‘flow’, without being too overbearing or confusing for the player.
Required Tools & Resources
- GZDoom Builder
- A notepad or sketchbook to jot down ideas as they come to you
This tutorial is the perfect introduction to using sloped 3D floors in your maps!
This quick and easy Doom mapping tutorial covers the steps involved to create perfectly shaped archways using ZDoom’s Slope features.
This Doom mapping tutorial covers the steps involved to make use of the UDMF format’s very powerful Vertex Slopes feature. Make beautiful natural terrain in your maps in mere minutes!