Tutorial: Converting Multiple Texturepacks Into A Single PK3 (Video)
Porting your texturepacks to PK3 format isn’t all too confusing!
This tutorial was produced in response to PeterMoro’s request for help with combining their assortment of texturepacks. The request was made over on Doomworld.
I was going to offer to do it for him but instead felt it would be better to produce an “impromptu tutorial video”. As such, expect a few “umms and errs”, as well as an irritating crash seemingly caused by my recording software, heh. Sorry about that! 😛
Required Tools & Resources
- Texture packs (Obviously!)
- A bit of patience
Be careful of the filesize!
The method shown in the video includes converting all of your resources to PNG files. In the case of a standalone single-patch texture, this is probably going to save you space. However if you have a batch of textures which re-use the same patches to create a collection of variations, converting each variation into their own standalone texture will increase the filesize, and in some cases, by quite large amounts.
This is displayed in the video when I converted Grasstex as an example.
This article is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!
This UDMF feature allows you to apply multiple tags to a single sector – it will make working with 3D floors a LOT easier!
It’s really easy to create a ladder you can climb up – Make scaling those tall surfaces nice and easy for your players in an interesting way!