Multiplayer mapping is more complex than you might imagine! This article from Decay provides a comprehensive overview about making good multiplayer maps.
This article serves as backstory on myself as a mapper, and how I’ve stayed motivated as a mapper for over a decade; including lessons I wish I knew before!
This article is a tutorial to utilise the incredibly powerful curve linedef and stair builder tools! These tools combined allow for easy creative mapping
This article is a small ‘guide’ based on the way I approach mapping. It may help you, it may not, but hopefully this at least gives you an insight into how I craft my worlds!
This UDMF feature allows you to apply multiple tags to a single sector – it will make working with 3D floors a LOT easier!
View this video tutorial which covers how to convert several texturepacks into a single PK3 resource.
It’s really easy to create a ladder you can climb up – Make scaling those tall surfaces nice and easy for your players in an interesting way!
Ever heard of line portals or stacked sector portals? Check out how to use the incredibly powerful set of features now!
This tutorial is the perfect introduction to using sloped 3D floors in your maps!
This quick and easy Doom mapping tutorial covers the steps involved to create perfectly shaped archways using ZDoom’s Slope features.
This Doom mapping tutorial covers the steps involved to make use of the UDMF format’s very powerful Vertex Slopes feature. Make beautiful natural terrain in your maps in mere minutes!